1/25/2024 0 Comments Battle nations for pcPlan multi-layered attacks, lead joint strike forces, and set up cooperative defenses, while the battlefield evolves day by day. Prove your worth in multiplayer matches that can last anywhere from days to weeks. Will you favor diplomacy over deadly force? Will you forge strong alliances for a shared, prosperous future? Or can peace only be achieved through global domination? In these trying times, our nation looks to you for guidance. The world’s future lies in the hands of a few military masterminds. A new arms race has begun, and tensions are rising. “The feedback from players has been overwhelmingly positive, so we’re very excited about the future of the game.In the 21st century, mankind once again stands on the brink of all-out war. After that the focus will be put on to developing the second chapter of the story arc and adding more features to the player-versus-player multiplayer portion of the game. The developer is currently in the midst of fixing bugs for the newly launched Battle Nations and making changes based on player feedback. There will be some painful learning – freemium is not a panacea games will always be about creating that engaging moment-to-moment fun experience.” It’s easy to see why freemium is becoming popular, but unfortunately, not everyone understands how it works or when its appropriate. Having said that, not all gameplay models make sense in the freemium format. “We’re big believers in the value of having a large player base,” Fasulo said. “Specifically in social games, where interaction with friends and other players is a big part of the engagement. For Z2Live, the free-to-play model is useful in reaching as many players as possible. Battle Nations uses a currency called “nanopods” that can be used in much the same way. In Trade Nations, for instance, users can purchase a premium currency called “magic beans” that can be used to buy special in-game items or speed up the production of resources. Trade Nations is a perfect example: we have players that have been with the game, and with Z2Live, for over a year and they continue to look forward to each new release of content and expansion of the universe.”īattle Nations, as with all of Z2Live’s mobile games, is free to download but monetized via in-app purchases. “We don’t have ambitions to release a new title every month,” he said, “we would rather build brands that players can engage with for years to come. Once Apple entered the ring Fasulo and his team decided to shift their focus and work in internally developed games.Īs the studio continues to grow Fasulo says that the rate at which new games will launch will increase, but that the developer will still maintain a focus on quality game experiences. It received $3 million in funding for the idea in August 2009. Prior to the release of Apple’s Game Center app, Z2Live was attempting to build something similar to offer users an Xbox-live style experience on a mobile device. Part of this has to do with the company’s origins. Three games in three years is quite slow by mobile standards. While many mobile developers are content with a rapid release schedule, launching new games with very short development cycles, Z2Live has gone a different route. The name of the game was also influenced by past releases, attempting to create a recognized brand based on the success of Trade Nations. You can’t see it as a player, but when you engage other players in Battle Nations random PvP matches, Metalstorm’s match making technology is under the hood.” It also provided some of the underlying technology for the Battle Nations battle system. Specifically, Metalstorm taught us a lot about the relative importance of player-versus-player and single player content. He added, “Our experience with Metalstorm also contributed both technologies and design best practices. This also created an opportunity for us to put our learnings from Trade Nations to work in a new title.” “Players have consistently wanted to attack their neighbors,” Z2Live chief operating officer Lou Fasulo told VentureBeat, “but this didn’t feel like the right game play expansion for Trade Nations so we decided to build an entire new title around the concept. The idea behind the game was actually inspired by feedback from players.
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